Whiskey in the snow...yellow

Here is at long last the wished for update of Snow Hard! Many things have changed since last, all for the better of course. A great prototype has gotten even better.

New and improved things:

  • Cutting-edge collision detector which enables you to aim like a god
  • Inspiring swinging music by Tobias Wedin which gives you a hint of the over all feeling of the game.
    • Adding to this are new dynamic sound-effects.
  • New graphic style resembling that of an Urban fairytale, Wallace & Gromit and Junk-Nisse.
  • We have just scratched the surface on our new heads-up display.
  • Room-time distortion which gives you a visible effect of Einsteins talk about the bending of time and space.
  • A network- intelligence for smart decisions among enemies and allies alike.
    • Give orders to your friends and use tactics to outwit your opponent
  • Two easter eggs, one of which enables you to see the matrix behind the code...more about the other one for the next release.
  • Amazing dodge-ability daring the laws of physics.
  • Special-attacks now better enabled.
    • Seek-ball which lets you hit your enemies with great accuracy and devastation.
    • A proximity mine resembling an innocuous snow-lantern.
    • Enhanced cluster-ball.
  • Snow Cannons potent enough to blow cities to pieces.
  • Superlunar-madness-postfilter-effects which takes your screen to another dimension.
  • Mystical blizzards ravaging across the country-side.
  • Massive explosions from every little thing you do!

Download It Now Or Die!

[Only for Windows yet]

Furthermore the evergrowing REEP-team which now consists of 30 developers. New faces in the crowd we wish to welcome are:

Johan Fredriksson, concept art
Jonas Svensson, particel-, and 3d-artist
Tobias Wedin, soundtrack
David Piuva, optimization-coder
Niklas Ramquist, gameplay-coder
Christian Axelsson, gameplay-coder
Josef Cullhed, physics-coder
Lars Liljenberg, level-coder
Fredrik Falk-Lundgren, gameplay-designer

You really put the R in REEP.

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